Dialogue System Part One
Something I’ve been thinking about and working on is a node-based dialogue system.
I’ve just begun writing my own isometric, story-driven RPG, and found that managing and writing dialogue to be a bigger challenge than anticipated.
There’s plenty of solutions out there for Godot, but writing my own just sounded plain fun.
After some tinkering with Godot and a lot of misses with inspectors and exported variables deeply nested, I discovered GraphEdit.