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Dialogue System Part One

Something I’ve been thinking about and working on is a node-based dialogue system. I’ve just begun writing my own isometric, story-driven RPG, and found that managing and writing dialogue to be a bigger challenge than anticipated. There’s plenty of solutions out there for Godot, but writing my own just sounded plain fun. After some tinkering with Godot and a lot of misses with inspectors and exported variables deeply nested, I discovered GraphEdit.
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Paper Notes

I’ve found that taking paper notes is something that is just as much about the enjoyment of the act as it is about the outcome (recall, being good at my job, etc). For example, each day I make a new page in my notebook with some checkboxes for tasks to do, and then take notes as they pop up. Pushing my mouse aside and taking out my pen switches my brain into a mode that seems trained for thinking, whereas just alt-tabbing to a new window doesn’t create the same conditions.
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